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Warhammer Online Return Of Reckoning

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I saw a lot of posts about the Gamebryo engine holding back increases in graphics quality/texture resolution.
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What if we re-built the game in Unreal Engine?

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  • Warhammer Online - Return of Reckoning. 18 hrs We're going to participate in a LIVE Q&A and we'd like to receive all the questions you have in mind!
  • Warhammer Online: Return of Reckoning has two factions: Order and Destruction. Each faction contains three separate armies, each of which is further broken down into four career choices. Each of the careers (classes) in Warhammer Online conform to an archetype role.
We could take our favorite mechanics from Reckoning and try recreating them.

This was the first commentary I have made in over three years so I am pretty rusty but nonetheless it is good to be back. In this one we check out Warhammer.


We could complete Karaz-a-Karak, even add Lothern and Malekith's Black Ark.
This guy has a whole bunch of cool ideas that I would love to see in game. https://ekaslime.wordpress.com/
We have access to almost all of the model and texture files. I imported part of Altdorf House Model to show it's possible.

Warhammer Online Return Of Reckoning Reddit






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